08-04-2023, 12:55 PM
Are you looking at 1981 or Starter or Deluxe/Traveler Book or Fascimile? Because in CT77, I see different things. Clearly this was updated in 1981.
Book 3, Pg 26
Animal Weaponry: Animals are naturally equipped with weapons which enable them to attack and defend. >>> Familiar terms such as teeth and claws indicate the effects in the combat system <<<, but should also be considered to approximate other equivalent systems if necessary. In some cases, unusual weaponry is indicated by the statement as (weapon type), for example: as pike. >>> The combat effect may be read from the weapons matrix (and wounding from the range matrix) of the personal combat system of book 1. <<<
>>><<< emphasis mine - I take that as to look at weapon type matrix in book 1 to determine damage dice.
Book 3, Pg 28.
ENCOUNTER TABLE CREATION CHECKLIST
Use this checklist to create unique encounter tables.
...
6. Determine animal weapon.
A. Throw two dice; modify with required DMs.
B. Note weapon or weapons.
...
This seems, to me, to be that I use dice to determine the type of weapon, which bears out when I look at the chart on pg.
On pg 30 of CT77, there is no note like you say.
On pg 32 of CT77, there is a table that lists weapon types, but no damage.
There also is no example of a creature.
I much prefer the CT77 way of doing it - roll the dice and apply just like in Book 1 combat procedure.
Book 3, Pg 26
Animal Weaponry: Animals are naturally equipped with weapons which enable them to attack and defend. >>> Familiar terms such as teeth and claws indicate the effects in the combat system <<<, but should also be considered to approximate other equivalent systems if necessary. In some cases, unusual weaponry is indicated by the statement as (weapon type), for example: as pike. >>> The combat effect may be read from the weapons matrix (and wounding from the range matrix) of the personal combat system of book 1. <<<
>>><<< emphasis mine - I take that as to look at weapon type matrix in book 1 to determine damage dice.
Book 3, Pg 28.
ENCOUNTER TABLE CREATION CHECKLIST
Use this checklist to create unique encounter tables.
...
6. Determine animal weapon.
A. Throw two dice; modify with required DMs.
B. Note weapon or weapons.
...
This seems, to me, to be that I use dice to determine the type of weapon, which bears out when I look at the chart on pg.
On pg 30 of CT77, there is no note like you say.
On pg 32 of CT77, there is a table that lists weapon types, but no damage.
There also is no example of a creature.
I much prefer the CT77 way of doing it - roll the dice and apply just like in Book 1 combat procedure.